Sunday, November 09, 2008

Using MMOGs to Test 'Costs' of Environmental Laws

How nifty!

MMOGs as Social Experiments: the Case of Environmental Laws
Authors: Joost Broekens
(Submitted on 5 Nov 2008)

Abstract: In this paper we argue that Massively Multiplayer Online Games (MMOGs), also known as Large Games are an interesting research tool for policy experimentation. One of the major problems with lawmaking is that testing the laws is a difficult enterprise. Here we show that the concept of an MMOG can be used to experiment with environmental laws on a large scale, provided that the MMOG is a real game, i.e., it is fun, addictive, presents challenges that last, etc.. We present a detailed game concept as an initial step.

Subjects: Computers and Society (cs.CY)
Cite as: arXiv:0811.0709v1 [cs.CY]

Full paper: http://arxiv.org/pdf/0811.0709v1